Tide of the Restless Dead

steelslime37 steelslime37 Water Water Necromancer 163 views Jul 19, 2026 Updated Jul 25, 2026
Constructed Expensive
Playtest Deck Purchase
Deck Primer

*generated by AI

Core Strategy

You are a mid-to-late game control deck that wins by grinding value out of the graveyard while disrupting enemy positioning.

Early game:

  • Use Raise Militia, Fowl Bones, and Bone Spear to stabilize the board.

  • Establish sites like Open Mausoleum, Dark Tower, or Den of Evil to enable recursion and positioning advantage.

  • Slow the opponent with Mudslide, Thin Ice, and Whirling Blades.

Mid game:

  • Transition into control using Undertow, Riptide, Displace, and Swap

...

*generated by AI

Core Strategy

You are a mid-to-late game control deck that wins by grinding value out of the graveyard while disrupting enemy positioning.

Early game:

  • Use Raise Militia, Fowl Bones, and Bone Spear to stabilize the board.

  • Establish sites like Open Mausoleum, Dark Tower, or Den of Evil to enable recursion and positioning advantage.

  • Slow the opponent with Mudslide, Thin Ice, and Whirling Blades.

Mid game:

  • Transition into control using Undertow, Riptide, Displace, and Swap to manipulate units and deny favorable fights.

  • Start leveraging Open Mausoleum, Necronomiconcert, and Master Necromancer to recur threats.

  • Cards like Gnarled Wendigo, Shoggoth, and Lacuna Entity apply pressure while being annoying to remove cleanly.

Late game:

  • You win through inevitability: repeated recursion plus high-value threats like Lord of Lies, Daperyll Vampire, or Dormant Monstrosity.

  • Maelström and Into the Abyss act as reset or swing tools.

  • Your opponent runs out of resources while you keep rebuilding.

Key synergies:

  • Open Mausoleum + cheap undead (Fowl Bones, Bone Jumble) = constant board presence.

  • Water control (Undertow, Riptide, River Rapids) + displacement (Swap, Displace) = positional dominance.

  • Necromancers + Necronomiconcert = scaling recursion engine.

Weaknesses to Cover

  • Fast aggro before your engines come online.

  • High mobility airborne threats if you don’t draw control tools.

  • Site-dependent hands (you run many 1-ofs).

Element Breakdown

Earth
0% Spells / 0% Cost
0% Sites / 0% Output
Fire
0% Spells / 0% Cost
0% Sites / 0% Output
Water
49% Spells / 57% Cost
50% Sites / 48% Output
Air
46% Spells / 37% Cost
47% Sites / 52% Output

Card Type Breakdown

Artifact 4
Avatar 1
Magic 26
Minion 33
Site 30

Cost Curve

Distribution of card costs in your deck

0 Cost 31 cards
31
33.0% of deck
3 Cost 20 cards
20
21.3% of deck
5 Cost 12 cards
12
12.8% of deck
1 Cost 11 cards
11
11.7% of deck
4 Cost 6 cards
6
6.4% of deck
6 Cost 6 cards
6
6.4% of deck
2 Cost 5 cards
5
5.3% of deck
7 Cost 3 cards
3.2% of deck

Comments

No comments yet…

You must be logged in to comment.